An electronic card game based around the "Choose Your Own Adventure" books, intended to create a branching interactive story. The platform allowed for one device to be used with a number of separate card decks, each with a new story.
This product was already under development when I was brought in to bring video game expertise into the design of the game. I helped with the story branching and game flow, eliminating some "tiger door" dead ends in the original prototype that was sold to Mattel.